Do you play games with your kids? This is an interview from Patch Games during Game & Puzzle week on Literacy with games.
Beth Muehlenkamp  Nateghi
Senior Promotions  Coordinator
Interview 
1)  What games do you recommend  for 8 years and under to help reinforce reading skills?  
Overall, board games are great  for reinforcing reading skills because usually some type of reading takes place  in the clues, on the game board, or even in just reading the rules.  A rule  I always implemented with my nieces and nephews growing up was to require  every player to take a turn reading clues and to read them out loud.  This  is a great way to practice, but kids don't even realize the learning going on  because it only last a minute or  so.
Specific board  games I would recommend are listed below.  These are games where  education/learning is not the primary focus, but the skills are cleverly built  right in:
- I See Three™ for ages 4 & Up, is matching animals using 3D glasses. The nice thing is the cards give a brief lesson about the animals that the kids can read out loud.
- Can-Do Roo™ is great for ages 4 & Up or even a little younger because it helps kids in recognizing letters in written form and learn the sounds. Plus, you get to hop around like a kangaroo... how can you pass that up!
- Buzzword® Junior is a good trivia game for ages 7 & Up and is based on the award-winning original Buzzword® game which has just sold over a million copies. Buzzword Junior is nice because the clues are a little more kid friendly, so children get to be the smarty pants and as they read the clues out loud are reinforcing their reading skills.
- 100 Really Dumb Things™ is a game of pure silliness for ages 7 & Up, but the great thing is that in order to perform the silly acts, kids have to read the cards! Another great way to get in some reading without the kids even knowing it. We just continue to get rave reviews on this game from kids and parents.
- Finally, Now What?™ for ages 8 & Up is a great game in creative thinking and story telling. One player reads a dilemma story (great to practice those reading skills) and then all players have to come up with solutions based on the three props they choose. The key is to be creative and come up with a solution using props that no one else is using. I love the anticipation as each player reveals their story.
If  you are looking for more obvious educational based games then try Patch' Lauri  brand Educational Center Kits for ages 4 & Up that combine quality materials  with an organized and convenient storage box.  Check out the variety  at:  Educational Center Kits
You can  also try Patch's Smethport brand of Get Ready for  School games and Language cards.  Check out the variety at:  Educational Games
Board games have so many hidden benefits besides just being  fun.  First and foremost they encourage interaction and a chance to learn  about each other.   Plato said, “You can discover  more about a  person in an hour of  play than in a year of  conversation.”
I come from a large family and grew  up on a farm, so my mother was always busy, but I  remember as a child that the thing I loved about storms and losing the power in our house was  that then my mother had to slow down and would often sit and play a board game  with me.  I love that attention and time to play with my mom.  Even  the American Academy of Pediatrics recognizes that  playing active games with children is essential to their development. Play  allows individuals to learn about themselves and the world; stimulates  mind and body; builds bonds; fosters greater imagination;  and supports all states of development.
Other  benefits include: turn taking, lessons of fairness, increase vocabulary, open  communication lines, learn interesting facts, basic math skills, reveal your  personality and kids often learn more about their parents too.  
When  families participate in the Million Minute Family Challenge™, the comment I hear most is that it gave their family time to spend  together or it was one of the rare moments when their teenagers were actually  sitting at a table laughing with parents and younger siblings.   Buzzword was featured in the Play is Forever: Benefits of  Intergenerational Play brochure as one of the Recommended Toys and Games as  being intergenerational.  They said  the game encourages discussion and teamwork.  Another of our hottest  selling game this season, What’s Yours Like?  encourages creative thinking, improves  memory, and hones the skill of organizing thoughts and  information.
Also  board games have been widely recognized as good tools to keep the mind active in  older people and to slow down or prevent dementia and  Alzheimer's.
3)  Who invents your  games?  Any interesting stories? 
We get hundreds of game inventor submissions  every year from people all over  the world. The inventor of Roll-It  Tic-Tac-Toe™ is an elementary math  school teacher and a tutor for students in math and science.  His interaction with kids has been very  useful for the development of games.  One day David Feldman noticed a distinguished  looking man trying to open a two-pack of saltine crackers.  After struggling with his fingers, the  man bit open the package with his teeth.   At this time he thought “If we can put a man on the moon, why can’t they  make a cracker package you can open with your hands?”  On his way home, the word  “Imponderables” popped into his head to describe these conundrums for which we  can never find answers.  He started  by writing the first of nine books in the Imponderables book series.  A fan suggested that he create a game  based on the books and that’s how Malarky®  was  born.
Others ideas come from  our own employees.  For  example:  What’s Yours Like? was an idea of one of  our employees as it was a something they played  at family gatherings and when we first  played it in the office, we couldn’t stop laughing.  
Still  other game ideas come  from professional inventor groups whose job is to invent games.  For example, Random Games came up with  the idea of Toss  Up® and Buzzword.  The inventors for these games grew up in  rural and suburban Michigan.  One graduated  with a Math degree and was an  8th grade teacher and then a computer programmer when he started  coming up with game ideas.  He  started Random Games in 1974, but didn’t become a full-time game inventor in  1985.  His educational background  has been useful in solving many problems common in game design.  Another of the  inventors had a Bachelor’s degree in Computer Engineering.  He is a big fan of “house  rules”.
Thanks Beth for answering my questions!  So Literacy can be about having fun and playing games!




 
 






 
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